Sunday, October 6, 2013

Early Progress



So for my first progress update there's not a lot to show visually. The picture shows a model and it's bones being loaded from a fbx file.

Total Progress so far:

  • Model loading (mesh and bones) using an .fbx file importer written using the FBX SDK, based on code provided by Chris Peters
  • Shader loading and management using meta files to describe shader input layouts and constant buffers
  • Support for multiple cameras and viewports, as shown in the image above (two viewports, one with the model, the other with debug drawing for bones)
  • Handles window resizing and fullscreen toggling

Inaugural Post

A quick description of what this blog is about to get the ball rolling. I'm taking a class at DigiPen Institute of Technology called GAT399. The point of the class to take a project we are personally passionate about and accomplish the task using a particular set of methods (more on this later). The project I have chosen is a demo of different types of real-time graphics techniques.