So for my first progress update there's not a lot to show visually. The picture shows a model and it's bones being loaded from a fbx file.
Total Progress so far:
- Model loading (mesh and bones) using an .fbx file importer written using the FBX SDK, based on code provided by Chris Peters
- Shader loading and management using meta files to describe shader input layouts and constant buffers
- Support for multiple cameras and viewports, as shown in the image above (two viewports, one with the model, the other with debug drawing for bones)
- Handles window resizing and fullscreen toggling